Friday, August 22, 2008

Kaluki Rules

Kaluki is some other classic skill-based Rummy game that incorporates the use of wild cards and is better played with 2-4 participants. Players are always dealt 13 cards, never mind how many participants take part. The goal in Kaluki, just like in all Rummy games, is to be the first participant to remove all the cards from your hand, by combining them into sets and runs and putting them down. A "set" contains 3-4 cards of the equal value, while a "run" consists of 3 or more straight cards of the same suit. The participants must start a turn by drawing a card either from the stick or put away piles, and adding it to their hand.

To finish their turn, participants must discard a single card from their hand onto the discard pile. Building is an important component of Kaluki. On the their turn, participants may add matching cards to melds already laid down on the table on previous rounds either by them or by other players. This move is called Building. Participants who build onto combined sets and runs on the table, can do so in the following method: either adding the matching card of the 4th suit to a 3 card set (in case it contains a Joker, no repeated suits are allowed), or by adding matching sequential cards to either end of a run. In builds, as in original melds, a Joker can be used as a replacement for any card and acquires the value of the card it represents. The reuse of Joker in Kaluki must be actioned the following way: in a 3 card set that contains a Joker, the Joker may be released for same ranking cards of both missing only. By adding only one card of one missing suit, a closed 4 card set is made, from which the Joker could never be released. In case a 3 card set contains two Jokers, participants can add either one of the missing suits, releasing one of the Jokers and forming a closed 4 card set. In case a run contains a Joker, the participants to hold the card the Joker represents in their hand may apply it to release the Joker and reuse it elsewhere. In case participants release a Joker - they must use it to melds cards and putting them on table at the same turn. The Joker can't be added to the cards in their hand. There are two methods to win a round of Kaluki - Hunt and Going Out. Hunt is when participants meld all the cards in their hand, putting them down on the table at once and putting away their last card onto the discard pile all at once and in the same turn -when having no umatching cards left. Going Out is when participants meld all the cards in their hand, putting them down on the table gradually last card onto the discard pile. In Kaluki, different than other Rummy games, players cannot "lay off" any cards after a participant wins. While the winner calls, the round is over at once and the defeated opponents can't put away any of the cards they are holding, even if they match any of melds on the table. Players who Hunt are rewarded with 40 points, while their defeated opposers get penalty points on the total of the value of the cards in their hand X2. Participants who Go Out receive 20 points, while their defeated opponents get penalty points on the total of the value of the cards in their hand.

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