Wednesday, August 20, 2008

Gin Rummy Rules

Gin Rummy is a skill-based card game for 2-4 players. The game is acted with one standard deck of 52 cards. In a 2 player game all participants are dealt 10 cards. In a 3-4 player game, to each one participant is dealt 7 cards. The destination in Gin Rummy is to be the 1st participant to remove all the cards in your hand, by combining them into sets and runs and putting them down. A "set" contains 3-4 cards of the equal value, while a "run" consists of 3 or more consecutive cards of the same suit. The participants must start a turn by drawing a card either from the stick or put away piles, and adding it to their hand.

To finish their turn, players must put away a single card from their hand onto the discard pile. There are three methods to win a round of Gin rummy: Gin, Knock and Undercut. Gin - is when participants combine all the cards in their hand, laying them down on the table at once and putting away their last card onto the discard pile - while having no deadwood (unmatching cards) left. Knock - is when participants combine all the cards in their hand and their deadwood count's total matches 10 or less. At last, Undercut - is when players' deadwood count is match to the Knocker's or less. After players Gin, their opposers may lay their combines down onto the table, to lessen their deadwood count and therefore scale down their number of penalty points. After participants Knock, their defeated opponents could lay their melds down onto the table, and bring matching cards to the Knocker's original melds only. So, the Knock move provides the defeated players with a chance to scale down their total of penalty points far more than Gin. The winners of multi-round Gin Rummy games are the participants to gather the highest total of points. Gin is the move that rewards the winner with the peak number of points. Participants who Gin are rewarded with 25 points, as their defeated opposites get double the total of their deadwood count as penalty points. Undercut rewards the winners with 20 points, and their defeated opposites get the difference in the counts of the winner's deadwood and their own - as penalty points. The final winning move is Knock. This move rewards the Knocker with 10 points, and his defeated opposites are all credited with their deadwood count minus the Knocker's deadwood count as penalty points. In Gin Rummy, Aces count as 1 point and all the face cards are worth 10 points, although all other cards are worth their face value.

1 comment:

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