Friday, August 22, 2008

Kaluki Rules

Kaluki is some other classic skill-based Rummy game that incorporates the use of wild cards and is better played with 2-4 participants. Players are always dealt 13 cards, never mind how many participants take part. The goal in Kaluki, just like in all Rummy games, is to be the first participant to remove all the cards from your hand, by combining them into sets and runs and putting them down. A "set" contains 3-4 cards of the equal value, while a "run" consists of 3 or more straight cards of the same suit. The participants must start a turn by drawing a card either from the stick or put away piles, and adding it to their hand.

To finish their turn, participants must discard a single card from their hand onto the discard pile. Building is an important component of Kaluki. On the their turn, participants may add matching cards to melds already laid down on the table on previous rounds either by them or by other players. This move is called Building. Participants who build onto combined sets and runs on the table, can do so in the following method: either adding the matching card of the 4th suit to a 3 card set (in case it contains a Joker, no repeated suits are allowed), or by adding matching sequential cards to either end of a run. In builds, as in original melds, a Joker can be used as a replacement for any card and acquires the value of the card it represents. The reuse of Joker in Kaluki must be actioned the following way: in a 3 card set that contains a Joker, the Joker may be released for same ranking cards of both missing only. By adding only one card of one missing suit, a closed 4 card set is made, from which the Joker could never be released. In case a 3 card set contains two Jokers, participants can add either one of the missing suits, releasing one of the Jokers and forming a closed 4 card set. In case a run contains a Joker, the participants to hold the card the Joker represents in their hand may apply it to release the Joker and reuse it elsewhere. In case participants release a Joker - they must use it to melds cards and putting them on table at the same turn. The Joker can't be added to the cards in their hand. There are two methods to win a round of Kaluki - Hunt and Going Out. Hunt is when participants meld all the cards in their hand, putting them down on the table at once and putting away their last card onto the discard pile all at once and in the same turn -when having no umatching cards left. Going Out is when participants meld all the cards in their hand, putting them down on the table gradually last card onto the discard pile. In Kaluki, different than other Rummy games, players cannot "lay off" any cards after a participant wins. While the winner calls, the round is over at once and the defeated opponents can't put away any of the cards they are holding, even if they match any of melds on the table. Players who Hunt are rewarded with 40 points, while their defeated opposers get penalty points on the total of the value of the cards in their hand X2. Participants who Go Out receive 20 points, while their defeated opponents get penalty points on the total of the value of the cards in their hand.

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Wednesday, August 20, 2008

Gin Rummy Rules

Gin Rummy is a skill-based card game for 2-4 players. The game is acted with one standard deck of 52 cards. In a 2 player game all participants are dealt 10 cards. In a 3-4 player game, to each one participant is dealt 7 cards. The destination in Gin Rummy is to be the 1st participant to remove all the cards in your hand, by combining them into sets and runs and putting them down. A "set" contains 3-4 cards of the equal value, while a "run" consists of 3 or more consecutive cards of the same suit. The participants must start a turn by drawing a card either from the stick or put away piles, and adding it to their hand.

To finish their turn, players must put away a single card from their hand onto the discard pile. There are three methods to win a round of Gin rummy: Gin, Knock and Undercut. Gin - is when participants combine all the cards in their hand, laying them down on the table at once and putting away their last card onto the discard pile - while having no deadwood (unmatching cards) left. Knock - is when participants combine all the cards in their hand and their deadwood count's total matches 10 or less. At last, Undercut - is when players' deadwood count is match to the Knocker's or less. After players Gin, their opposers may lay their combines down onto the table, to lessen their deadwood count and therefore scale down their number of penalty points. After participants Knock, their defeated opponents could lay their melds down onto the table, and bring matching cards to the Knocker's original melds only. So, the Knock move provides the defeated players with a chance to scale down their total of penalty points far more than Gin. The winners of multi-round Gin Rummy games are the participants to gather the highest total of points. Gin is the move that rewards the winner with the peak number of points. Participants who Gin are rewarded with 25 points, as their defeated opposites get double the total of their deadwood count as penalty points. Undercut rewards the winners with 20 points, and their defeated opposites get the difference in the counts of the winner's deadwood and their own - as penalty points. The final winning move is Knock. This move rewards the Knocker with 10 points, and his defeated opposites are all credited with their deadwood count minus the Knocker's deadwood count as penalty points. In Gin Rummy, Aces count as 1 point and all the face cards are worth 10 points, although all other cards are worth their face value.

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Monday, August 18, 2008

Rummy History

Rummy is a group of games all have the "draw and discard" structure. In addition to this special play pattern, the primary objective is to remove all of the cards from your hand by making either sets or runs. All of the Rummy games include some sort of a scoring system doing the play for income much more attractive. There are a lot of hypotheses concerning the origins of the Rummy games, each one attributes the invention of the game to various people or nations worldwide.

The Orient

One of the Oldest card games to contain this play pattern is the Chinese card game from the eighteenth century called Mah-Jongg (see also, Mah-Jong, Mahjong, Mai-Jiang). Shortly, a lot of western variations appeared global, bearing names like Conquian, kanhoo and others. The basic assumption regarding the fast expanse of these card games and their variants is assigned to Chinese immigrants, British and Portuguese merchants who were acquainted with the game during their stay in the mainland.



Mexico

Several versions trace the Rummy sources to the Spanish game "Conquian", brought to America by the Spanish communities to immigrate west. David Parlett believes this game to be the ancestor of all Rummy games, and brings up its similarity to the popular modern game of Gin Rummy.

Rummy is a class of games that share a alike construction. All this games include alike game play pattern that consists of drawing and discarding a card on each turn. This is done in order to assist players meld the cards in their hands into sets and runs. A set is a 3 or 4 cards meld of the equal rank. A Run is a three or more consecutive cards of the equal suit.



The most favorite version of the Rummy games is Gin Rummy. Most variations state that the game was invented in New York on the early decades of the 20th century.

It's believed the game's name comes from its inventor's affection of the alcoholic drink of Gin. The game went most favorite as it was took over by Hollywood's elite and famed movie stars back in the 1930's for they loved playing this interesting and fast game on the set during films. Other cause for the Rummy games' fame is believed to result of the Depression time period, when masses didn't have a lot of money to engage in outdoors amusement activeness, and became some indoors quality time with family and friends.



In the latest couple of years, a lot of Rummy versions have gone online, proposing players from everywhere in the world to join in gaming and enjoy the assortment of Rummy entertaining qualities. Whether it is about people who grew up taking on the Rummy games, or the fresh ones to pick them up, the Rummy games are here to stay for a lot of generations to come. Bringing together people in play and offering them the supreme quality time, the Rummy games proceed to act a superior role and always have a special, amusing and breathtaking variation to propose to each and everybody of us.

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